![]() Thankfully this is not actually necessary. 'Base script files' sounds like he(?) means the actual RMVXA engine would need to be edited, which would be a violation of the EULA. Originally posted by claws61821:2) Here I find I have to disagree with Kurashi, or at least with the way the answer was phrased (Kurashi seems to enjoy over-simplification when responding to newbie-type questions). For more detail, you'll want to search for the appropriate tutorials on the wider internet or wait for someone else to post links here.ĭisclaimer: I have only recently obtained RMVXA and have rarely used prior versions from a development standpoint since 2006 even before then, my direct development experiences was limited, but supplemented heavily by interacting with now-defunct communities. Custom menus, like custom battle systems, are very popular among advanced users and can be implemented through a combination of System Graphics, Common Event Scripts and the occasional Map, where necessary. Essentially, it probably *can* be done, but would require you to write and activate a CBS (Custom Battle System).Ģ) Here I find I have to disagree with Kurashi, or at least with the way the answer was phrased (Kurashi seems to enjoy over-simplification when responding to newbie-type questions). ![]() Most of the people who might have figured out the proper scripting for it have long since moved on to other interests. 1) Like Kurashi said, this isn't really something that can be done easily, if at all.
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